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| Phantasee Member 2010-Sep-10 10:41 am Interwebz RequestsIf anyone needs anything copied and pasted from WoWhead or something, let me know, I'm not at work today, so I have real internets. Kthxbai. | ||||||
· actions · 2010-Sep-10 10:41 am · | |||||||
| Beartrap8 Member 2010-Sep-10 10:49 am Hey there, get back to work! Or...I know Captain was working on it, but is there a comprehensive list of the Hunter pet abilities? | ||||||
· actions · 2010-Sep-10 10:49 am · | |||||||
| Phantasee Member 2010-Sep-10 10:52 am said by Beartrap8: Hey there, get back to work! Or...I know Captain was working on it, but is there a comprehensive list of the Hunter pet abilities? Blizzard Class Previews * Wind Serpents: Will provide a debuff that increases the amount of spell damage taken by an enemy (similar to a weaker version of the warlock ability Curse of Elements). | ||||||
· actions · 2010-Sep-10 10:52 am · | |||||||
| Phantasee Member 2010-Sep-10 10:56 am Omg, Aspect of the Fox | ||||||
· actions · 2010-Sep-10 10:56 am · | |||||||
| Beartrap8 Member 2010-Sep-10 11:10 am Will this aspect make it into the game? I thought it was going to be removed. | ||||||
· actions · 2010-Sep-10 11:10 am · | |||||||
| Phantasee Member 2010-Sep-10 11:12 am Not sure. I hope so! | ||||||
· actions · 2010-Sep-10 11:12 am · | |||||||
| DarkLogix Premium Member 2010-Sep-10 11:21 am they did say they want to make it easier to dps on the move (ok they worded it differantly) so this sounds like part of it | ||||||
· actions · 2010-Sep-10 11:21 am · | |||||||
| CpnObvious to Phantasee Member 2010-Sep-10 11:47 am AotF was changed last push to be "gains focus upon melee damage and allows steady/cobra shot while moving." Of course, they could have changed it again this push, I was in Hawk for the target dummy runs this morning. Hey Phan, can you tell me what's the minimum skill level to create Savage Armor Kits? The info may not be up yet, since IGM Leatherworking just got released this morning, but a lot of people had asked me how high their LW had to be to start in on Cata patterns. The other question I have is what the masteries for Marksman Spec are this build; I know SV changed from last build; BM looked the same, but I can't remember precisely if MM changed or not. Thanks in advance whether the info's available or not. | ||||||
· actions · 2010-Sep-10 11:47 am · | |||||||
| Phantasee Member 2010-Sep-10 12:19 pm I think this is the current mastery, Marksmanship Grants a 16% chance for your ranged attacks to also instantly fire an additional ranged shot for 80% normal damage. Chance increased further by mastery rating. Didn't find the kit info, yet. | ||||||
· actions · 2010-Sep-10 12:19 pm · | |||||||
| Phantasee Member 2010-Sep-10 12:22 pm Hunter * | ||||||
· actions · 2010-Sep-10 12:22 pm · | |||||||
warcraft Rottfang | stvnbrs to Phantasee Premium Member 2010-Sep-10 12:23 pm so with a mangle buff provided by a hunter pet (if a kitty can be that lucky) it doesn't matter what level it is, just so long as the buff is up. Although a kitty would be screwed either way with 4pT11 as they need to currently mangle to take care of the damage increase. This is definately interesting though. | ||||||
· actions · 2010-Sep-10 12:23 pm · | |||||||
| Phantasee Member 2010-Sep-10 12:33 pm Here is some guild achievements from MMOChampion: Guild - General * Crittergeddon (WIP) - Kill 100,000 critters Guilds - PvP * Now That's Teamwork - Win 1000 Rated Battlegrounds while in a guild group. Guilds - Professions * Gemcrafter Extrodinare - Cut 25,000 gems of at least superior quality. (Old - Cut 10,000 gems.) | ||||||
· actions · 2010-Sep-10 12:33 pm · | |||||||
| Phantasee Member 2010-Sep-10 12:37 pm Tier 11 Set Bonuses Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents) * Item - Death Knight T11 Blood 2P Bonus - Increases the damage done by your Death Strike ability by 5%. / Instant Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents) * Item - Druid T11 Restoration 2P Bonus - Increases the critical strike chance of the periodic portion of your Lifebloom spell by 5%. / Instant Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents) * Item - Hunter T11 2P Bonus - Increases the critical strike chance of your Serpent Sting ability by 5%. / Instant Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents) * Item - Mage T11 2P Bonus - Increases the critical strike chance of Arcane Missiles, Ice Lance, and Pyroblast by 5%. / Instant Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents) * Item - Paladin T11 Retribution 2P Bonus - Increases the damage done by your Templar's Verdict ability by 10%. / Instant Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents) * Item - Priest T11 Healer 2P Bonus - Increases the critical strike chance of your Heal spell by 5%. / Instant Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents) * Item - Rogue T11 2P Bonus - Increases the critical strike chance of your Backstab Mutilate, and Sinister Strike abilities by 5%. / Instant Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents) * Item - Shaman T11 Restoration 2P Bonus - Increases the critical strike chance of your Healing Wave spell by 5%. / Instant Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents) * Item - Warlock T11 2P Bonus - Reduces the cast time of your Chaos Bolt, Hand of Gul'dan, and Haunt spells by 10%. / Instant Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents) * Item - Warrior T11 DPS 2P Bonus - Increases the damage done by your Bloodthirst and Mortal Strike abilities by 5%. / Instant | ||||||
· actions · 2010-Sep-10 12:37 pm · | |||||||
| Beartrap8 to Phantasee Member 2010-Sep-10 12:46 pm If there are any profession posts please supply. Thanks for helping pass the Friday! | ||||||
· actions · 2010-Sep-10 12:46 pm · | |||||||
| CpnObvious to stvnbrs Member 2010-Sep-10 12:58 pm said by stvnbrs: so with a mangle buff provided by a hunter pet (if a kitty can be that lucky) it doesn't matter what level it is, just so long as the buff is up. Although a kitty would be screwed either way with 4pT11 as they need to currently mangle to take care of the damage increase. This is definately interesting though. The one thing I'd caution (and I don't know this to be true) is that many of the hunter pet debuffs have low uptimes (example, fox's thunderclap-mimic appears to be 8 seconds uptime out of 45 based on anecdotal comments.) | ||||||
· actions · 2010-Sep-10 12:58 pm · | |||||||
| CpnObvious to Phantasee Member 2010-Sep-10 1:03 pm said by Phantasee: Hunter * Hmmm. Ok, that may be dated. The survival one doesn't appear to match the SV talent pane mastery overview, so I'm suspicious it may be old data. I'll update on it after I get home today. | ||||||
· actions · 2010-Sep-10 1:03 pm · | |||||||
| Phantasee Member 2010-Sep-10 1:11 pm Ah, that was from MMOChampion. | ||||||
· actions · 2010-Sep-10 1:11 pm · | |||||||
| Phantasee Member 2010-Sep-10 1:15 pm Any site you guys can recommend for the latest info other than the official WoW site? | ||||||
· actions · 2010-Sep-10 1:15 pm · | |||||||
| Phantasee Member 2010-Sep-10 1:25 pm Double Rainbow - Perform a /gasp emote under the double rainbow in the Battle For Gilneas. LOLOL! | ||||||
· actions · 2010-Sep-10 1:25 pm · | |||||||
| Phantasee Member 2010-Sep-10 1:28 pm Today we're covering the changes being made to Ashenvale in World of Warcraft: Cataclysm as the Warsong Outriders and the Silverwing Sentinels continue to vie for domination of the region. Quest designers Eric Maloof and Steve Burke sat down with us to discuss what it's been like iterating on a familiar yet evolving Kalimdor territory. Q. What was the original concept for the zone? A. The concept for Ashenvale was to show the effects of the Cataclysm while taking the opportunity to streamline the zone's level design. There were areas of Ashenvale that were pretty unfriendly in terms of accessibility and quest flow. The level designers and quest designers worked together to alleviate the problem areas and highlight the big changes. Q. Who will be using this zone (what levels/factions)? A.Both Horde and Alliance players, roughly from levels 2025. We anticipate that this will be a well-traveled zone in terms of general player flow. Q. Without giving up any spoilers, what's the general storyline for this zone? How has it changed from the original design? A. Among other catastrophes, an enormous volcano has erupted in central Ashenvale. As the night elves struggle to deal with the chaos caused by the Cataclysm, the Horde is seizing what it perceives to be a golden opportunity. Garrosh Hellscream's forces are now bearing down upon the night elves and have overtaken several key positions that once served as Alliance strongholds. There is a definite feeling that the balance of power in this region now teeters on a goblin tripwire . These changes also mean that Horde players will have much more to do in Ashenvale. Q. What do you think is the most exciting new feature of the zone? A.Visually, it has to be the volcano. It's stunning, and it provides a great landmark in a place otherwise known for its dense forest. Thematically, the tension present in the zone gives it a whole new feel. The Horde is barricaded inside the walls of Splintertree Post under a massive assault by the night elves and their allies. Meanwhile, Astranaar is desperately fighting off waves of Hellscream's forces. Practically everywhere you go in Ashenvale, it's impossible to escape the fact that it has become a warzone. Q.What goes into redesigning a zone like this? A.A bit more than meets the eye, we think. Ashenvale is deceptively large, and previously there were many issues in terms of quest flow and Horde/Alliance content balance. Soon after we rolled up our sleeves and broke ground, we realized that our work was cut out for us. There were numerous quests we wanted to keep, but there were also a great many that no longer fit or didn't play out efficiently. We also needed to create a variety of new quests, especially ones "For the Horde". Q. What was the most challenging aspect about implementing these changes? A. It can actually be a bit tougher to come in and "do surgery" to an existing zone than it is to completely gut it and start from scratch. Given our ambitious time constraints, trying to determine what stays, what goes, and what other changes to make is certainly a challenge. Q. What should players do or go see first? A.Horde players should visit the Mor'shan Rampart first. There's a new Horde contingent there who is fighting hard to make sure that no night elves escape Hellscream's onslaught -- not that they'd make it far into the Northern Barrens! Alliance players who come down from Darkshore will want to help defend Maestra's Post and Astranaar as both settlements struggle to keep from falling under Hellscream's control. Q. Who seems to have the upper hand in the zone: the Horde, the Alliance, or the elementals? A.The Horde and the Alliance are throwing themselves at each other on many fronts; neither has a clear upper hand here. The elementals in Ashenvale are a minor nuisance in comparison to the faction struggle. Q. Should we expect any changes within Blackfathom Deeps? A.There are no significant changes planned for Blackfathom Deeps at this time. Q.What has happened to Silverwind Refuge? A.The Horde has happened! Q. What has changed the most: the storyline or the terrain? A.The amount of change has been pretty equal between storyline and terrain. The terrain is much less frustrating than before, and the visual results of the Cataclysm tell the story as much as the quests do. Story-wise, the theme hasn't changed so much as its intensity has. Thanks, Eric and Steve, for taking the time to tell us about the work you've done to evolve a classic zone in World of Warcraft: Cataclysm! | ||||||
· actions · 2010-Sep-10 1:28 pm · | |||||||
| Phantasee Member 2010-Sep-10 1:35 pm A new build of the beta has just been deployed, implementing some of the changes the developers discussed during the recently concluded chat on Twitter, as well as a slew of new spells and abilities. There are no official patch notes yet -- and it may take a while considering this is merely a beta build -- but Nihilum has cobbled together some of the confirmed changes and put them up as a work in progress. Everything is still being collated at this point, so keep checking this post for updates. Here are some of the interesting points from the patch so far: * Holy Power for paladins has been implemented Check out the rest of the changes after the jump. Class changes Death Knight * Dark Simulacrum - Cooldown reduced to 1 minute from 2 minutes, now costs 20 Runic power, up from 0. Frost Unholy Druid * Fungal Growth - NYI tag removed. Feral Restoration Hunter * Beastmastery Hunter - Reduces the pushback suffered from damaging attacks while casting Steady Shot, Cobra Shot, and Volley by 70%.(Instant cast, ) Mage * Slow Fall - Now earned at level 32 instead of 26. Fire * Scorch - Now earned at level 26 instead of 32. Frost * Frostbolt - Now learned at level 7 instead of 8. Paladin * Speed of Light - Casting Holy Shock grants 5/10/30?% spell haste for your next Flash of Light, Holy Light or Divine Light, and casting Healing Hands grants you 10/20/60?% movement speed for $85497d. Also lowers the cooldown on Healing Hands by 10/20/30 sec at all times. Protection * Divine Sacrifice - now Divine Guardian, simply reduces damage taken by raid members in the area by 20% for the duration. Retribution * Templar's Verdict - An instant weapon attack that causes a percentage of weapon damage. Consumes all applications of Holy Power to increase damage dealt: 1 Holy Power: 55% Weapon Damage * Art of War - chance to trigger on all attacks, only benefits Exorcism. Priest Holy Shadow Rogue Combat * Revealing Strike - Now learned at level 1. Assassination * Venomous Wounds - Each time your Rupture or Garrote deals damage to an enemy that is afflicted with your poison, you have a 30/60% chance to deal 1 additional Nature damage and to regain 3/6 Energy.(Talent, ) Energy gain added. Shaman * Improved Lava Lash - Increases the damage of your Lava Lash ability by 15/30%, and by an additional 10/20% for each of your applications of Searing Flames on the target, consuming those applications in the process.(Talent, ) Up from 10/20% and 7/14%. Restoration Enhancement Warlock * Shadowflame - Targets in a cone in front of the caster take 519 Shadow damage and feared in horror while taking an additional 408 Fire damage over 6 sec.(25% Base Mana, Instant cast, 25 sec cooldown, ) Fear added, cooldown up from 15 seconds. Affliction * Pandemic - Now a talent. Demonology * Summon Infernal - Summons a meteor from the Twisting Nether, causing 200 Fire damage and stunning all enemy targets in the area for 2 sec. An Infernal rises from the crater, under the command of the caster for 1 min. The Infernal deals strong area of effect damage, and will be drawn to attack targets afflited by your Bane of Agony or Bane of Doom spells.(80% Base Mana, 45 sec duration, 1.5 sec cast, 30 yd range, 10 min cooldown, ) | ||||||
· actions · 2010-Sep-10 1:35 pm · | |||||||
| Phantasee Member 2010-Sep-10 1:36 pm Warrior * Thunder Clap - Duration increased to 30 seconds, up from 10. Protection * Glyph of Shield Wall - Shield Wall now reduces damage taken by 40%, but increases its cooldown by 2 min.(5 sec cast, ) Fury Check back on this post throughout the day as it will be edited as more information trickles in. | ||||||
· actions · 2010-Sep-10 1:36 pm · | |||||||
| CpnObvious to Phantasee Member 2010-Sep-10 1:40 pm said by Phantasee: Ah, that was from MMOChampion. It's also possible that the talent pane mastery sumamries just hadn't been updated. For example, there was nothing in there about Beast Mastery getting pushback reduction. So yeah, some confusion here. MMO-Champ generally is in the lead on beta stuff, but they also tend to post data-mined information that doesn't always turn out to be exactly correct. WoWhead is much slower to update, but tends to stick to the confirmed. The official forums update their beta batch notes *very* poorly; the "unoffical patch notes" thread on the beta forums is actually much better than the official notes thread. | ||||||
· actions · 2010-Sep-10 1:40 pm · | |||||||
| footballdude to Phantasee Premium Member 2010-Sep-10 1:51 pm said by Phantasee: * Bane of Doom - Curses the target with impending doom, causing 2,213 Shadow damage every 3 sec. When Bane of Doom deals damage, it has a 25% chance to summon a Demon guardian. Causes 3200 Shadow damage after 1 min. If I read this correctly, it causes 47,460 damage over 60 seconds, plus summons an extra demon? Holy frijole! | ||||||
· actions · 2010-Sep-10 1:51 pm · | |||||||
| Phantasee Member 2010-Sep-10 2:10 pm Some latest Ghostcrawler posts. Ghostcrawler Ghostcrawler -- Can we have a GC for PvP? I'm not a fan of the QQ. But PvP is too big an element of the game not to have occasional dev forum posts. Here is the problem with that line of thinking: But UI mods are too big an element of the game... source Ghostcrawler -- Disregarding feedback in thinking things are terrible source Ghostcrawler -- Healing and gearing in Cataclysm What happened to the kinder/gentler damage vs. health model that we were promised in Cata? And presumably these are normal instances which shouldn't require the best possible lower level gear before entering an 85 instance. Are we expected to farm 83-84 instances before setting foot in 85 instances even on normal? The normal dungeons require a little more crowd control than many LK players are typically used to, but they aren't intended to be brutal. You shouldn't need to farm a lot of gear before stepping into one. Keep in mind that feedback is going to be all over the place in a beta. Some players are heading into dungeons they know nothing about and getting frustrated when someone can't immediately explain the boss mechanics to them. Some just have no sense in investment since this isn't their "real" character (such irony). Some of the bosses are overtuned and some of the class abilities are undertuned at this stage. Because Uldum and Twilight don't have quest rewards yet, there are also some folks who are just really undergeared. Half your glyphs probably don't work. The new enchants aren't readily available. And so it goes. That sort of thing will all get ironed out over the next several weeks. You shouldn't have huge mana problems in a normal dungeon. Your middle heal should get you through most of it just fine. You'll have to use more of your emergency heals in the heroics and raids, and you'll also be expected to gear up a little more for the heroics and raids. In Burning Crusade, players went and finished the Shadowmoon quest lines or got their reps to Exalted or maxed out their trade skills in order to have the best gear available for the heroics and raids. That is our model for Cataclysm. source | ||||||
· actions · 2010-Sep-10 2:10 pm · | |||||||
| Phantasee Member 2010-Sep-10 2:12 pm Lylirra -- Echo Isles and Gnomeregan FAQ Now, onto your questions: Q. What are the minimum level requirements for the Operation: Gnomeregan and Zalazane's Fall quest lines? Q. What would happen if a player were to complete one faction's quest line (say, Operation: Gnomeregan) on a character, receive the Feat of Strength, and then purchase a faction change? Would that character be able to complete the other faction's quest line and receive double the rewards? Faction changes affect characters in multiple ways, though, so be sure to review the full FAQ before getting started: »us.blizzard.com/support/ ··· le/28825 * Due to the fact that the costume quest reward will translate during a faction change, it's currently possible for a player to earn two of them. They'd both be same version of the item, though, and would share the same cooldown. Q. Will these events be available forever? Q. Players are standing on top of key quest NPCs and I'm unable to reach them. What can I do? If you feel that any players are intentionally attempting to detract from the experience of others, then you may wish to contact in-game support. Q. Why are these events so short in duration? | ||||||
· actions · 2010-Sep-10 2:12 pm · | |||||||
| Beartrap8 to Phantasee Member 2010-Sep-10 2:35 pm said by Phantasee: Double Rainbow - Perform a /gasp emote under the double rainbow in the Battle For Gilneas. LOLOL! I, for one, welcome our new double rainbow overlords! | ||||||
· actions · 2010-Sep-10 2:35 pm · | |||||||
| Phantasee Member 2010-Sep-10 2:40 pm Sorry if I am posting reposts, just trying to give you guys/gals something to look at behind the man's firewall. | ||||||
· actions · 2010-Sep-10 2:40 pm · | |||||||
| Babyduck to Phantasee Anon 2010-Sep-10 2:48 pm Is there anyway you could post the concept art for the tier 11 sets that was talked about in the other thread. | ||||||
· actions · 2010-Sep-10 2:48 pm · | |||||||
| DarkLogix Premium Member 2010-Sep-10 2:52 pm MMO-champ had the hunter and warrior tier 11 pics | ||||||
· actions · 2010-Sep-10 2:52 pm · |
Forums → Tech / Special Interest → World of Warcraft | « Lock leveling. • [Vanilla] Guild Recruitment Database » |
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